Patch Notes - 0.0.3
Odysseus » Devlog
GENERAL
- Fixed a crash bug or two associated with missions and their accumulation
- Fixed crash bug when closing interaction overlay before animations had finished playing
- Fixed potential soft-lock when generating new rooms that results in just a black screen
UI/UX
- Player Mission Journal!
- Open via the pause menu, 'X' on keyboard, or 'Y' button on Xbox controller
- Tracks all current missions that the player has encountered
- Supports paging once enough missions are collected
- Added button prompt to the bottom right corner of the screen to suggest button for bringing up pause menu
- Map Screen hero asset markers note where players have found more interesting things in the world
- Removed "Question" interaction option when players interact with an NPC that cannot give a quest
GAMEPLAY
- Hero Assets: More rare and interesting things can now spawn in the world and will be marked on players maps when they do
- Tweaks to regularity of missions from NPC's as well as other random generation numbers
Files
Odysseus_0.0.3.zip 4.5 MB
Dec 17, 2020
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Odysseus
Procedurally generated emergent storytelling with very little text.
Status | In development |
Author | PolyB |
Genre | Role Playing, Adventure |
Tags | GameMaker, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
More posts
- Patch Notes - 0.0.4Jan 12, 2021
- Patch Notes - 0.0.2Dec 11, 2020
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